The Revenge of the Physical

In a world increasingly mediated through screens, feeds, and synthetic images, the physical is making a comeback. Zines have reemerged (to the thrill of ’90s kids like me), and physical publications feel newly precious. There is certainly a degree of nostalgia at work here, but there’s also something urgent beneath the retro appeal.

As digital infrastructures become increasingly fragile, platforms disappear, links rot, and the internet is increasingly subject to slopification, we’re drawn to objects that we can hold in our hands. Printing copies of our quarterly Art & Tech has given the team at Right Click Save a chance to think about how digital art and ideas might inhabit a different kind of space: one that’s tactile and a little more durable.

Some of the zines produced by creative computing groups and convened by Peckham Digital at the Creative Intelligence Festival, at Southbank Centre, London, September 11-13, 2026. Photography by Right Click Save

Artists are exploring this return in their own ways. At Danielle Brathwaite-Shirley’s recent exhibition “The Delusion” — premiered at Serpentine, London, in 2025-26, and given its second iteration at the Creative Intelligence Festival in the same city last weekend — visitors received a 12-page, newsprint, zine-like exhibition program featuring reproductions of the artist’s original drawings. It’s a small but telling gesture: a physical object that extends the digital and participatory experience into something you can carry away.

The revenge of the physical isn’t a rejection of technology, it’s about reclaiming physical materiality, intimacy, and the pleasure of encountering something that can’t be refreshed.

— Danielle King, Head of Community at Right Click Save

Magazine

Jonas Lund. Courtesy of the artist

Installation view of Frieze Sculpture, London, 2026, with work: The Sun Bathes Its Friends and Neighbours (2026) by Tarini Sethi. Presented by Rajiv Menon Contemporary. Photography by Linda Nylind

Forum

Right Click Save’s Forum section is a discussion board for the digital art community. It has attracted posts and comments on a broad range of topics, not least on AI, its creative power and potential, as well as its perils.

With this week’s newsletter we focus on the media artist Chiara Passa’s Forum post on how social networks intersect with digital and contemporary art. Passa detects a digital fatigue that is “pushing more activity toward semi-private, curated, or invite-only groups, communities, and forums”. The phenomenon that Passa describes is one of the reasons we launched the Forum in July 2026 — as a place to host thoughtful meditations of this kind on our cultural present.

Index

Danielle Brathwaite-Shirley’s exhibition zine

The Right Click Save Index is a knowledge bank drawn from across the magazine’s editorial coverage. It shows how people, artworks, events, organizations, and ideas connect in our archive of more than 450 articles.

Rather than a comprehensive biography or dictionary definition, each page surfaces the salient elements from our ecosystem. Readers can access the Index from the navigation bar of the website, through the Search window, and from in-article “cards” that link to Index entries, or direct to articles in the Magazine archive.

At last weekend’s Creative Intelligence Festival at Southbank Centre, London, the artist Danielle Brathwaite-Shirley moderated a discussion “World Building — Ecosystems of Creativity, Rigor and Community” with the artists Jenn Nkiru (on screen) and Jordan Hemingway, and presented the latest iteration of her game-based, interactive exhibition, “The Delusion”, commissioned by Serpentine, London, in 2025-26.

We write in today’s newsletter about the rise of the zine in art and tech circles, and of the use Brathwaite-Shirley made of the zine for “The Delusion” at Serpentine. Our Index entry this week is for Danielle Brathwaite-Shirley and our October 2025 interview with the artist in which she discusses women pioneers in technology, the exhibition, and her background in gaming and burlesque.

Introduction to exhibition guide. Danielle Brathwaite-Shirley, “The Delusion”, 2025. Commissioned and produced by Serpentine Arts Technologies. © Danielle Brathwaite-Shirley

On whether AI tech giants need to slow down

Happening

Archigram, Computer City, 1964. “Computer Worlds” is drawn from Centre Pompidou’s collection and curated by Philippe Bettinelli, Curator in Chief, New Media Collection, Musée national d'art moderne – Centre Pompidou. Image: Donation by the Gaudio Family Foundation, friends of Centre Pompidou, 2025 © Archigram. Photography © Centre Pompidou

“make :**: out”, is a two-person exhibition presenting the work of Luke Shannon and Maya Man, emphasizing both artists’ use of software as medium. It includes Battle Royale Pas de Deux, set within a Fortnite Battle Royale Duos match, in which Maya Man plays the game as Olivia Rodrigo and Luke Shannon plays as John Wick. Courtesy of NODE

Installattion view, “Ghost in the Thread (glitch as a semantic space)”, ArtVerse. The exhibition, curated by Valentina Buzzi, includes work by Nam June Paik, LoVid, Travess Smalley, Chepertom, and Rune Brink

Installation view, “EMERGENCE: From Conway to Complex Systems”. The exhibition, curated by Kate Vass, features the work of Casey Reas, Jonathan McCabe, David Young, Jared S. Tarbell, Alexander Mordvintsev, Memo Akten, Sasha Stiles, Zeroichi Arakawa and Alexander Reben, Courtesy of Kate Vass Galerie

Forthcoming

The events presented at “The Evolving Studio” will include the launch of the second edition of the Liminal Review, analysing the trends emerging from the entries to the annual Lumen Prize for art made with digital tools. Additionally, the artists Ryan Genz and Francesca Rosella of CuteCircuit will also be in conversation with Alex Estorick, Founding Editor, Right Click Save, and will also present a multi-sensory evening, exploring moving light, in response to the exhibition “Julio Le Parc Light. Colour. Action” at the museum

​Expanding Frequencies is curated by Clara Che Wei Peh, produced by Mary Ann Ng, organised by Common Protocol and co-presented with arebyte Digital Art Centre

Reading